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16 lines
503 B
16 lines
503 B
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef BILATERALUPSAMPLEDEF_CS_HLSL
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#define BILATERALUPSAMPLEDEF_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesBilateralUpsample
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesBilateralUpsample)
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float4 _HalfScreenSize;
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float4 _DistanceBasedWeights[12];
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float4 _TapOffsets[8];
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CBUFFER_END
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#endif
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