You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
216 lines
7.4 KiB
216 lines
7.4 KiB
using System;
|
|
using System.Collections.Generic;
|
|
|
|
// This is placed in an AMD sub-namespace, to trick HDRP into using classes from here instead of from the UnityEngine.AMD namespace.
|
|
// This allows us to intercept HDRP's upscaler calls and forward them to our own implementations, without having to modify the HDRP code itself.
|
|
namespace UnityEngine.Rendering.HighDefinition.AMD
|
|
{
|
|
public static class AMDUnityPlugin
|
|
{
|
|
private static readonly List<UpscalerPlugin> AvailablePlugins = new()
|
|
{
|
|
new FSR3.FSR3UpscalerPlugin(),
|
|
#if UNITY_STANDALONE_WIN
|
|
new FSR2Wrapper.FSR2WrapperUpscaler(),
|
|
#endif
|
|
};
|
|
|
|
internal static UpscalerPlugin ActivePlugin = AvailablePlugins[0];
|
|
|
|
public static bool Load() => ActivePlugin.Load();
|
|
|
|
public static bool IsLoaded() => ActivePlugin.IsLoaded();
|
|
|
|
/// <summary>
|
|
/// Get the list of available upscaler plugins, as a read-only list.
|
|
/// Use this to display the available options and retrieve the index of the plugin you want to activate.
|
|
/// </summary>
|
|
public static IReadOnlyList<UpscalerPlugin> GetAvailablePlugins()
|
|
{
|
|
return AvailablePlugins.AsReadOnly();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an upscaler plugin to the list of available plugins.
|
|
/// If a plugin of the same type already exists in the list, then the new plugin won't be added and the index of the existing plugin will be returned instead.
|
|
/// </summary>
|
|
/// <param name="plugin">The plugin to add</param>
|
|
/// <returns>The index in the plugins list where the plugin can be found. Returns a negative number if the plugin could not be added.</returns>
|
|
public static int AddPlugin(UpscalerPlugin plugin)
|
|
{
|
|
if (plugin == null)
|
|
return -1;
|
|
|
|
// Check if we already have a plugin of the same type
|
|
var pluginType = plugin.GetType();
|
|
for (int i = 0; i < AvailablePlugins.Count; ++i)
|
|
{
|
|
if (AvailablePlugins[i].GetType() == pluginType)
|
|
return i;
|
|
}
|
|
|
|
AvailablePlugins.Add(plugin);
|
|
return AvailablePlugins.Count - 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the currently active upscaler plugin.
|
|
/// This deactivates the previously active plugin and creates a new device for the newly activated plugin.
|
|
/// If the chosen plugin is already active, then this won't do anything.
|
|
/// </summary>
|
|
/// <param name="pluginIndex">The index in the available plugin list of the upscaler plugin to activate.</param>
|
|
/// <returns>Whether the plugin was successfully changed and activated.</returns>
|
|
public static bool SetActivePlugin(int pluginIndex)
|
|
{
|
|
if (pluginIndex < 0 || pluginIndex >= AvailablePlugins.Count)
|
|
return false;
|
|
|
|
var newPlugin = AvailablePlugins[pluginIndex];
|
|
if (newPlugin == null || !newPlugin.isSupported)
|
|
return false;
|
|
|
|
if (newPlugin == ActivePlugin)
|
|
return true;
|
|
|
|
// If HDRP has previously created a graphics device, then it'll expect that to remain in place.
|
|
// Hence, make sure we automatically create a graphics device for the new plugin.
|
|
if (ActivePlugin != null && ActivePlugin.device != null)
|
|
{
|
|
var newDevice = newPlugin.CreateGraphicsDevice();
|
|
if (newDevice == null)
|
|
return false;
|
|
|
|
ActivePlugin.DestroyGraphicsDevice();
|
|
// TODO do we need to create a new "Feature" as well? Does HDRP cache this anywhere?
|
|
}
|
|
|
|
ActivePlugin = newPlugin;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public abstract class UpscalerPlugin
|
|
{
|
|
public abstract string name { get; }
|
|
|
|
public abstract bool isSupported { get; }
|
|
|
|
public abstract bool Load();
|
|
|
|
public abstract bool IsLoaded();
|
|
|
|
public abstract GraphicsDevice CreateGraphicsDevice();
|
|
|
|
public abstract void DestroyGraphicsDevice();
|
|
|
|
public abstract GraphicsDevice device { get; }
|
|
|
|
public virtual uint version => 0x00;
|
|
}
|
|
|
|
public abstract class GraphicsDevice
|
|
{
|
|
public static GraphicsDevice device => AMDUnityPlugin.ActivePlugin.device;
|
|
|
|
public static uint version => AMDUnityPlugin.ActivePlugin.version;
|
|
|
|
public static GraphicsDevice CreateGraphicsDevice()
|
|
{
|
|
return AMDUnityPlugin.ActivePlugin.CreateGraphicsDevice();
|
|
}
|
|
|
|
public abstract FSR2Context CreateFeature(CommandBuffer cmd, in FSR2CommandInitializationData initSettings);
|
|
|
|
public abstract void DestroyFeature(CommandBuffer cmd, FSR2Context fsrContext);
|
|
|
|
public abstract void ExecuteFSR2(CommandBuffer cmd, FSR2Context fsrContext, in FSR2TextureTable textures);
|
|
|
|
public abstract bool GetRenderResolutionFromQualityMode(FSR2Quality qualityMode, uint displayWidth, uint displayHeight, out uint renderWidth, out uint renderHeight);
|
|
|
|
public abstract float GetUpscaleRatioFromQualityMode(FSR2Quality qualityMode);
|
|
}
|
|
|
|
public abstract class FSR2Context
|
|
{
|
|
public abstract ref FSR2CommandInitializationData initData { get; }
|
|
|
|
public abstract ref FSR2CommandExecutionData executeData { get; }
|
|
}
|
|
|
|
public struct FSR2CommandInitializationData
|
|
{
|
|
public uint displaySizeHeight;
|
|
|
|
public uint displaySizeWidth;
|
|
|
|
public FfxFsr2InitializationFlags ffxFsrFlags;
|
|
|
|
public uint maxRenderSizeHeight;
|
|
|
|
public uint maxRenderSizeWidth;
|
|
|
|
public readonly bool GetFlag(FfxFsr2InitializationFlags flag)
|
|
{
|
|
return (ffxFsrFlags & flag) == flag;
|
|
}
|
|
|
|
public void SetFlag(FfxFsr2InitializationFlags flag, bool value)
|
|
{
|
|
if (value)
|
|
ffxFsrFlags |= flag;
|
|
else
|
|
ffxFsrFlags &= ~flag;
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum FfxFsr2InitializationFlags
|
|
{
|
|
EnableHighDynamicRange = 1,
|
|
EnableDisplayResolutionMotionVectors = 2,
|
|
EnableMotionVectorsJitterCancellation = 4,
|
|
DepthInverted = 8,
|
|
EnableDepthInfinite = 16, // 0x00000010
|
|
EnableAutoExposure = 32, // 0x00000020
|
|
EnableDynamicResolution = 64, // 0x00000040
|
|
EnableTexture1DUsage = 128, // 0x00000080
|
|
}
|
|
|
|
public struct FSR2TextureTable
|
|
{
|
|
public Texture biasColorMask;
|
|
public Texture colorInput;
|
|
public Texture colorOutput;
|
|
public Texture depth;
|
|
public Texture exposureTexture;
|
|
public Texture motionVectors;
|
|
public Texture reactiveMask;
|
|
public Texture transparencyMask;
|
|
}
|
|
|
|
public enum FSR2Quality
|
|
{
|
|
Quality,
|
|
Balanced,
|
|
Performance,
|
|
UltraPerformance,
|
|
}
|
|
|
|
public struct FSR2CommandExecutionData
|
|
{
|
|
public float jitterOffsetX;
|
|
public float jitterOffsetY;
|
|
public float MVScaleX;
|
|
public float MVScaleY;
|
|
public uint renderSizeWidth;
|
|
public uint renderSizeHeight;
|
|
public int enableSharpening;
|
|
public float sharpness;
|
|
public float frameTimeDelta;
|
|
public float preExposure;
|
|
public int reset;
|
|
public float cameraNear;
|
|
public float cameraFar;
|
|
public float cameraFovAngleVertical;
|
|
}
|
|
}
|