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using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.ShaderGraph.Drawing;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
{
[SGPropertyDrawer(typeof(Vector3))]
class Vector3PropertyDrawer : IPropertyDrawer
{
internal delegate void ValueChangedCallback(Vector3 newValue);
public Action preValueChangeCallback { get; set; }
public Action postValueChangeCallback { get; set; }
EventCallback<KeyDownEvent> m_KeyDownCallback;
EventCallback<FocusOutEvent> m_FocusOutCallback;
public int mUndoGroup { get; set; } = -1;
void CreateCallbacks()
{
m_KeyDownCallback = new EventCallback<KeyDownEvent>(evt =>
{
// Record Undo for input field edit
if (mUndoGroup == -1)
{
mUndoGroup = Undo.GetCurrentGroup();
preValueChangeCallback?.Invoke();
}
// Handle escaping input field edit
if (evt.keyCode == KeyCode.Escape && mUndoGroup > -1)
{
Undo.RevertAllDownToGroup(mUndoGroup);
mUndoGroup = -1;
evt.StopPropagation();
}
// Dont record Undo again until input field is unfocused
mUndoGroup++;
postValueChangeCallback?.Invoke();
});
m_FocusOutCallback = new EventCallback<FocusOutEvent>(evt =>
{
// Reset UndoGroup when done editing input field
mUndoGroup = -1;
});
}
public Vector3PropertyDrawer()
{
CreateCallbacks();
}
internal VisualElement CreateGUI(
ValueChangedCallback valueChangedCallback,
Vector3 fieldToDraw,
string labelName,
out VisualElement propertyVec3Field,
int indentLevel = 0)
{
var vector3Field = new Vector3Field { value = fieldToDraw };
var inputFields = vector3Field.Query("unity-text-input").ToList();
foreach (var inputField in inputFields)
{
inputField.RegisterCallback<KeyDownEvent>(m_KeyDownCallback, TrickleDown.TrickleDown);
inputField.RegisterCallback<FocusOutEvent>(m_FocusOutCallback, TrickleDown.TrickleDown);
}
vector3Field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (mUndoGroup == -1)
preValueChangeCallback?.Invoke();
valueChangedCallback(evt.newValue);
postValueChangeCallback?.Invoke();
});
propertyVec3Field = vector3Field;
var defaultRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel));
defaultRow.Add(propertyVec3Field);
defaultRow.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
return defaultRow;
}
public Action inspectorUpdateDelegate { get; set; }
public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute)
{
return this.CreateGUI(
// Use the setter from the provided property as the callback
newValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newValue }),
(Vector3)propertyInfo.GetValue(actualObject),
attribute.labelName,
out var propertyVisualElement);
}
void IPropertyDrawer.DisposePropertyDrawer() { }
}
}