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65 lines
2.3 KiB
65 lines
2.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.VFX.Block;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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[VFXInfo(name = "Output Particle Cube", category = "Output", experimental = true)]
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class VFXBasicCubeOutput : VFXAbstractParticleOutput
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{
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public override string name { get { return "Output Particle Cube"; } }
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public override string codeGeneratorTemplate { get { return RenderPipeTemplate("VFXParticleBasicCube"); } }
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public override VFXTaskType taskType { get { return VFXTaskType.ParticleHexahedronOutput; } }
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public override bool supportsUV { get { return true; } }
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public override bool implementsMotionVector { get { return true; } }
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public override CullMode defaultCullMode { get { return CullMode.Back; } }
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protected override IEnumerable<VFXNamedExpression> CollectGPUExpressions(IEnumerable<VFXNamedExpression> slotExpressions)
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{
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foreach (var exp in base.CollectGPUExpressions(slotExpressions))
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yield return exp;
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yield return slotExpressions.First(o => o.name == "mainTexture");
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}
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protected override IEnumerable<VFXPropertyWithValue> inputProperties
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{
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get
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{
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foreach (var input in base.inputProperties)
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yield return input;
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yield return new VFXPropertyWithValue(new VFXProperty(GetFlipbookType(), "mainTexture", new TooltipAttribute("Specifies the base color (RGB) and opacity (A) of the particle.")), (usesFlipbook ? null : VFXResources.defaultResources.particleTexture));
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}
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}
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protected override IEnumerable<string> filteredOutSettings
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{
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get
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{
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foreach (var setting in base.filteredOutSettings)
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yield return setting;
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yield return nameof(colorMapping);
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yield return nameof(enableRayTracing);
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}
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}
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protected override IEnumerable<string> untransferableSettings
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{
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get
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{
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foreach (var setting in base.untransferableSettings)
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{
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yield return setting;
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}
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yield return nameof(enableRayTracing);
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}
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}
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}
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}
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