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647 B

using UnityEngine;
namespace UnityEditor.Rendering
{
internal class SettingsProviderGUIScope : GUI.Scope
{
float m_LabelWidth;
public SettingsProviderGUIScope(int offset = 10)
{
m_LabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 251;
GUILayout.BeginHorizontal();
GUILayout.Space(offset);
GUILayout.BeginVertical();
}
protected override void CloseScope()
{
GUILayout.EndVertical();
GUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = m_LabelWidth;
}
}
}