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using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
static class VolumeMenuItems
{
[MenuItem("GameObject/Volume/Global Volume", priority = CoreUtils.Priorities.gameObjectMenuPriority)]
static void CreateGlobalVolume(MenuCommand menuCommand)
{
var go = CoreEditorUtils.CreateGameObject("Global Volume", menuCommand.context);
var volume = go.AddComponent<Volume>();
volume.isGlobal = true;
}
[MenuItem("GameObject/Volume/Box Volume", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.gameObjectMenuPriority)]
static void CreateBoxVolume(MenuCommand menuCommand)
{
var go = CoreEditorUtils.CreateGameObject("Box Volume", menuCommand.context);
var collider = go.AddComponent<BoxCollider>();
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
[MenuItem("GameObject/Volume/Sphere Volume", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.gameObjectMenuPriority + 1)]
static void CreateSphereVolume(MenuCommand menuCommand)
{
var go = CoreEditorUtils.CreateGameObject("Sphere Volume", menuCommand.context);
var collider = go.AddComponent<SphereCollider>();
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
[MenuItem("GameObject/Volume/Convex Mesh Volume", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.gameObjectMenuPriority + 2)]
static void CreateConvexMeshVolume(MenuCommand menuCommand)
{
var go = CoreEditorUtils.CreateGameObject("Convex Mesh Volume", menuCommand.context);
var collider = go.AddComponent<MeshCollider>();
collider.convex = true;
collider.isTrigger = true;
var volume = go.AddComponent<Volume>();
volume.isGlobal = false;
volume.blendDistance = 1f;
}
}
}