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using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomEditor(typeof(MicroShadowing))]
sealed class MicroShadowingEditor : VolumeComponentEditor
{
static public readonly string k_DirectionnalWarning = "Micro Shadows only works with directional Lights";
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.HelpBox(k_DirectionnalWarning, MessageType.Info);
}
}
}