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using UnityEngine;
namespace UnityEditor.Rendering
{
[CustomPropertyDrawer(typeof(Quaternion))]
class QuaternionPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var euler = property.quaternionValue.eulerAngles;
EditorGUI.BeginChangeCheck();
var w = EditorGUIUtility.wideMode;
EditorGUIUtility.wideMode = true;
euler = EditorGUI.Vector3Field(position, label, euler);
EditorGUIUtility.wideMode = w;
if (EditorGUI.EndChangeCheck())
property.quaternionValue = Quaternion.Euler(euler);
}
}
}