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using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Attribute specifying that it contains element that should be reloaded.
/// If the instance of the class is null, the system will try to recreate
/// it with the default constructor.
/// Be sure classes using it have default constructor!
/// </summary>
/// <seealso cref="ReloadAttribute"/>
[AttributeUsage(AttributeTargets.Class)]
public sealed class ReloadGroupAttribute : Attribute
{ }
}