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15 lines
497 B
15 lines
497 B
using System;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Attribute specifying that it contains element that should be reloaded.
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/// If the instance of the class is null, the system will try to recreate
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/// it with the default constructor.
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/// Be sure classes using it have default constructor!
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/// </summary>
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/// <seealso cref="ReloadAttribute"/>
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[AttributeUsage(AttributeTargets.Class)]
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public sealed class ReloadGroupAttribute : Attribute
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{ }
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}
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