You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

74 lines
2.3 KiB

using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// DebugUIHandler for value widgets.
/// </summary>
public class DebugUIHandlerValue : DebugUIHandlerWidget
{
/// <summary>Name of the value field.</summary>
public Text nameLabel;
/// <summary>Value of the value field.</summary>
public Text valueLabel;
DebugUI.Value m_Field;
/// <summary>
/// An internal timer used by the value widget to determine when to refresh the displayed value.
/// </summary>
protected internal float m_Timer;
static readonly Color k_ZeroColor = Color.gray;
/// <summary>
/// OnEnable implementation.
/// </summary>
protected override void OnEnable()
{
m_Timer = 0f;
}
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.Value>();
nameLabel.text = m_Field.displayName;
}
/// <summary>
/// OnSelection implementation.
/// </summary>
/// <param name="fromNext">True if the selection wrapped around.</param>
/// <param name="previous">Previous widget.</param>
/// <returns>True if the selection is allowed.</returns>
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
/// <summary>
/// OnDeselection implementation.
/// </summary>
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
void Update()
{
if (m_Timer >= m_Field.refreshRate)
{
var value = m_Field.GetValue();
valueLabel.text = m_Field.FormatString(value);
// De-emphasize zero values by switching to dark gray color
if (value is float)
valueLabel.color = (float)value == 0f ? k_ZeroColor : colorDefault;
m_Timer -= m_Field.refreshRate;
}
m_Timer += Time.deltaTime;
}
}
}