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18 lines
596 B

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct OcclusionCullingDebugShaderVariables
{
public Vector4 _DepthSizeInOccluderPixels;
[HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
public uint _OccluderMipLayoutSizeX;
public uint _OccluderMipLayoutSizeY;
public uint _OcclusionCullingDebugPad0;
public uint _OcclusionCullingDebugPad1;
}
}