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using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
internal sealed class SerializedVirtualTexturingSettings
{
public SerializedProperty root;
public SerializedProperty streamingCpuCacheSizeInMegaBytes;
public SerializedProperty streamingGpuCacheSettings;
public SerializedProperty streamingMipPreloadTexturesPerFrame;
public SerializedProperty streamingPreloadMipCount;
public SerializedVirtualTexturingSettings(SerializedProperty root)
{
this.root = root;
streamingCpuCacheSizeInMegaBytes = root.Find((VirtualTexturingSettingsSRP s) => s.streamingCpuCacheSizeInMegaBytes);
streamingGpuCacheSettings = root.Find((VirtualTexturingSettingsSRP s) => s.streamingGpuCacheSettings);
streamingMipPreloadTexturesPerFrame = root.Find((VirtualTexturingSettingsSRP s) => s.streamingMipPreloadTexturesPerFrame);
streamingPreloadMipCount = root.Find((VirtualTexturingSettingsSRP s) => s.streamingPreloadMipCount);
}
}
}