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92 lines
2.9 KiB
92 lines
2.9 KiB
Shader "Hidden/HDRP/GPUInlineDebugDrawer"
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{
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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// WS
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Pass
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{
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Name "LineWSNoDepthTest"
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Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
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Blend One One
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ZWrite Off
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Cull Off
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ZTest Always
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HLSLPROGRAM
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma target 5.0
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
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#define GPU_INLINE_DEBUG_DRAWER_WS
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
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ENDHLSL
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}
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// CS
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Pass
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{
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Name "LineCSNoDepthTest"
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Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
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Blend One One
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ZWrite Off
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Cull Off
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ZTest Always
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HLSLPROGRAM
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma target 5.0
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
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ENDHLSL
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}
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// CS
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Pass
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{
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Name "PlotRingBufferPass"
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Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
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Blend One One
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ZWrite Off
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Cull Off
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ZTest Always
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HLSLPROGRAM
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma target 5.0
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#pragma vertex vertPlotRingBuffer
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
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ENDHLSL
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}
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}
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}
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