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14 lines
868 B
14 lines
868 B
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
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[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
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[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
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[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
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[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]
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[assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")]
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[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]
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[assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]
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