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1.5 KiB

Sample Texture2DArray

Menu Path : Operator > Sampling > Sample Texture2DArray

The Sample Texture2DArray Operator samples a Texture2DArray for a specified slice, UV and mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s import settings.

This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.

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Operator properties

Input Type Description
Texture Texture2DArray The texture array this Operator samples from.
UV Vector2 The UV this Operator samples the texture at.
Slice uint The texture slice this Operator samples from.
Mip Level float The Mip level this Operator uses for the sampling
Output Type Description
s Vector4 The sampled value from the texture array

Limitations

This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.