You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
1.1 KiB
37 lines
1.1 KiB
#pragma target 4.5
|
|
|
|
struct ps_input
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
#if USE_ALPHA_TEST || VFX_USE_ALPHA_CURRENT
|
|
VFX_OPTIONAL_INTERPOLATION float2 builtInInterpolants : TEXCOORD0;
|
|
#endif
|
|
|
|
#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR
|
|
VFX_DECLARE_MOTION_VECTORS_STORAGE(1,2)
|
|
#endif
|
|
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
|
|
VFX_VERTEX_OUTPUT_INSTANCE_INDEX
|
|
};
|
|
|
|
#define VFX_VARYING_PS_INPUTS ps_input
|
|
#define VFX_VARYING_POSCS pos
|
|
#define VFX_VARYING_ALPHA builtInInterpolants.y
|
|
#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.x
|
|
|
|
#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR
|
|
#define VFX_VARYING_VELOCITY_CPOS VFX_DECLARE_MOTION_VECTORS_VARYING_NONJITTER
|
|
#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS VFX_DECLARE_MOTION_VECTORS_VARYING_PREVIOUS
|
|
#endif
|
|
|
|
#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR
|
|
${VFXPassVelocityDefine}
|
|
#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL || VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION || VFX_PASSDEPTH == VFX_PASSDEPTH_PICKING
|
|
${VFXPassDepthDefine}
|
|
#endif
|
|
|
|
${VFXInclude("Shaders/ParticleLines/Pass.template")}
|
|
#define VFX_SUPPORT_MAIN_TEXTURE_SAMPLING_IN_FRAGMENT_DEPTH 0
|
|
${VFXPassDepthCommonFragmentUnlit}
|