You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

56 lines
1.7 KiB

using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Geometry", "UV")]
class UVNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
{
public const int OutputSlotId = 0;
private const string kOutputSlotName = "Out";
[SerializeField]
private UVChannel m_OutputChannel;
[EnumControl("Channel")]
public UVChannel uvChannel
{
get { return m_OutputChannel; }
set
{
if (m_OutputChannel == value)
return;
m_OutputChannel = value;
Dirty(ModificationScope.Graph);
}
}
public override bool hasPreview { get { return true; } }
public UVNode()
{
name = "UV";
synonyms = new string[] { "texcoords", "coords", "coordinates" };
UpdateNodeAfterDeserialization();
}
public override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector4MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector2.zero));
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
}
public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
{
sb.AppendLine(string.Format("$precision4 {0} = IN.{1};", GetVariableNameForSlot(OutputSlotId), m_OutputChannel.GetUVName()));
}
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
{
return channel == uvChannel;
}
}
}