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using UnityEngine;
namespace UnityEditor.VFX
{
[VFXHelpURL("Block-ConstantRate")]
[VFXInfo(name = "Constant Spawn Rate", category = "Spawn")]
class VFXSpawnerConstantRate : VFXAbstractSpawner
{
public override string name { get { return "Constant Spawn Rate"; } }
public override VFXTaskType spawnerType { get { return VFXTaskType.ConstantRateSpawner; } }
public class InputProperties
{
[Min(0), Tooltip("Sets the number of particles to be spawned per second.")]
public float Rate = 10;
}
}
}