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1.8 KiB
1.8 KiB
Indirect lighting controller reference
| Property | Description |
|---|---|
| Indirect Diffuse Lighting Multiplier | A multiplier for lightmaps, Light Probes, Light Probe Volumes, Screen-Space Global Illumination, and Ray-Traced Global Illumination. HDRP multiplies the light data from these by this value. |
| Indirect Diffuse Rendering Layer Mask | Specifies the Rendering Layer Mask for indirect diffuse lighting multiplier. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
| Reflection Lighting Multiplier | A multiplier for baked, realtime, custom Reflection Probes and Planar Probes, Screen-Space Reflection, Ray-Traced Reflection, and Sky Reflection. HDRP multiplies the light data from these by this value. |
| Reflection Rendering Layer Mask | Specifies the Rendering Layer Mask for reflection lighting. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
| Reflection/Planar Probe Intensity Multiplier | A multiplier for baked, realtime, and custom Reflection Probes and Planar Probes. HDRP multiplies the Reflection Probe data by this value. |
