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31 lines
1.5 KiB
31 lines
1.5 KiB
using System.Collections.Generic;
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using UnityEditor.VFX.Block;
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namespace UnityEditor.VFX
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{
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internal enum RenameStatus
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{
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Success,
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InvalidName,
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NameUsed,
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NotFound,
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}
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internal interface IVFXAttributesManager
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{
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IEnumerable<VFXAttribute> GetAllAttributesOrCombination(bool includeVariadic, bool includeVariadicComponents, bool includeReadOnly, bool includeWriteOnly);
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IEnumerable<VFXAttribute> GetAllAttributesAndCombination(bool includeVariadic, bool includeVariadicComponents, bool includeReadOnly, bool includeWriteOnly);
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IEnumerable<string> GetAllNamesOrCombination(bool includeVariadic, bool includeVariadicComponents, bool includeReadOnly, bool includeWriteOnly);
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IEnumerable<string> GetAllNamesAndCombination(bool includeVariadic, bool includeVariadicComponents, bool includeReadOnly, bool includeWriteOnly);
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bool TryFind(string name, out VFXAttribute attribute);
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bool TryFindWithMode(string name, VFXAttributeMode mode, out VFXAttribute attribute);
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bool Exist(string name);
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bool TryUpdate(string name, CustomAttributeUtility.Signature type, string description);
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bool IsCustom(string name);
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bool TryRegisterCustomAttribute(string name, CustomAttributeUtility.Signature type, string description, out VFXAttribute newAttribute);
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void UnregisterCustomAttribute(string name);
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RenameStatus TryRename(string oldName, string newName);
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VFXAttribute Duplicate(string name);
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}
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}
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