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22 lines
622 B
22 lines
622 B
using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class SerializedProxyVolume
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{
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public SerializedProperty root;
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public SerializedProperty shape;
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public SerializedProperty boxSize;
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public SerializedProperty sphereRadius;
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public SerializedProxyVolume(SerializedProperty root)
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{
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this.root = root;
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shape = root.Find((ProxyVolume p) => p.shape);
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boxSize = root.Find((ProxyVolume p) => p.boxSize);
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sphereRadius = root.Find((ProxyVolume p) => p.sphereRadius);
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}
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}
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}
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