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using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using RenderingLayerMask = UnityEngine.Rendering.HighDefinition.RenderingLayerMask;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomPropertyDrawer(typeof(RenderingLayerMask))]
class RenderingLayerMaskPropertyDrawer : PropertyDrawer
{
/// <summary>
/// Draws a decal layer enum.
/// </summary>
/// <param name="position">The rect to draw.</param>
/// <param name="property">The property to draw.</param>
/// <param name="label">The label to draw.</param>
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
=> HDEditorUtils.DrawRenderingLayerMask(position, property, label);
//default height is good (= single line height)
}
}