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17 lines
423 B

using System;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
class HDFullscreenData : HDTargetData
{
[SerializeField]
bool m_ShowOnlyHDStencilBits = true;
public bool showOnlyHDStencilBits
{
get => m_ShowOnlyHDStencilBits;
set => m_ShowOnlyHDStencilBits = value;
}
}
}