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25 lines
605 B
25 lines
605 B
using System;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class HDUnlitData : HDTargetData
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{
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[SerializeField]
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bool m_EnableShadowMatte = false;
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public bool enableShadowMatte
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{
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get => m_EnableShadowMatte;
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set => m_EnableShadowMatte = value;
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}
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[SerializeField]
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bool m_DistortionOnly = false;
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public bool distortionOnly
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{
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get => m_DistortionOnly;
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set => m_DistortionOnly = value;
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}
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}
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}
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