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// We share the name of the properties in the UI to avoid duplication
using static UnityEditor.Rendering.HighDefinition.DistortionUIBlock.Styles;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
class HDUnlitDistortionPropertyBlock : DistortionPropertyBlock
{
HDUnlitData unlitData;
public HDUnlitDistortionPropertyBlock(HDUnlitData unlitData) => this.unlitData = unlitData;
protected override void CreatePropertyGUI()
{
base.CreatePropertyGUI();
if (builtinData.distortion)
AddProperty(distortionOnlyText, () => unlitData.distortionOnly, (newValue) => unlitData.distortionOnly = newValue, 1);
}
}
}