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using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
namespace UnityEditor.Rendering.HighDefinition
{
/// <summary>
/// GUI for HDRP Unlit shader graphs
/// </summary>
internal class HDUnlitGUI : UnlitShaderGraphGUI
{
// We keep this class for retro-compatibility with unlit shaderGraph UIs
}
}