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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
namespace UnityEditor.Rendering.HighDefinition
{
/// <summary>
/// GUI for HDRP unlit shaders (does not include shader graphs)
/// </summary>
class UnlitGUI : HDShaderGUI
{
MaterialUIBlockList uiBlocks = new MaterialUIBlockList
{
new SurfaceOptionUIBlock(MaterialUIBlock.ExpandableBit.Base, features: SurfaceOptionUIBlock.Features.Unlit),
new UnlitSurfaceInputsUIBlock(MaterialUIBlock.ExpandableBit.Input),
new TransparencyUIBlock(MaterialUIBlock.ExpandableBit.Transparency),
new EmissionUIBlock(MaterialUIBlock.ExpandableBit.Emissive),
new AdvancedOptionsUIBlock(MaterialUIBlock.ExpandableBit.Advance, AdvancedOptionsUIBlock.Features.Instancing | AdvancedOptionsUIBlock.Features.AddPrecomputedVelocity)
};
protected override void OnMaterialGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
uiBlocks.OnGUI(materialEditor, props);
}
public override void ValidateMaterial(Material material) => UnlitAPI.ValidateMaterial(material);
}
} // namespace UnityEditor