You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
2.3 KiB
60 lines
2.3 KiB
using System.Collections.Generic;
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph;
|
|
using UnityEditor.ShaderGraph.Drawing.Controls;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
using UnityEngine.Rendering.HighDefinition;
|
|
|
|
namespace UnityEditor.Rendering.HighDefinition
|
|
{
|
|
[SRPFilter(typeof(HDRenderPipeline))]
|
|
[Title("Utility", "High Definition Render Pipeline", "Water", "UnpackData_Water")]
|
|
class UnpackData_Water : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
|
|
{
|
|
public UnpackData_Water()
|
|
{
|
|
name = "Unpack Water Data";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public override string documentationURL => Documentation.GetPageLink("UnpackData_Water");
|
|
|
|
const int kLowFrequencyHeightOutputSlotId = 0;
|
|
const string kLowFrequencyHeightSlotName = "LowFrequencyHeight";
|
|
|
|
const int kHorizontalDisplacementOutputSlotId = 1;
|
|
const string kHorizontalDisplacementSlotName = "HorizontalDisplacement";
|
|
|
|
public override bool hasPreview { get { return false; } }
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
// Outputs
|
|
AddSlot(new Vector1MaterialSlot(kLowFrequencyHeightOutputSlotId, kLowFrequencyHeightSlotName, kLowFrequencyHeightSlotName, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(kHorizontalDisplacementOutputSlotId, kHorizontalDisplacementSlotName, kHorizontalDisplacementSlotName, SlotType.Output, 0));
|
|
|
|
RemoveSlotsNameNotMatching(new[]
|
|
{
|
|
// Outputs
|
|
kLowFrequencyHeightOutputSlotId,
|
|
kHorizontalDisplacementOutputSlotId,
|
|
});
|
|
}
|
|
|
|
public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
|
|
{
|
|
sb.AppendLine("$precision {1} = saturate(IN.{0}.x); $precision {2} = IN.{0}.y;",
|
|
ShaderGeneratorNames.GetUVName(UVChannel.UV1),
|
|
GetVariableNameForSlot(kLowFrequencyHeightOutputSlotId),
|
|
GetVariableNameForSlot(kHorizontalDisplacementOutputSlotId)
|
|
);
|
|
}
|
|
|
|
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
|
|
{
|
|
return channel == UVChannel.UV1;
|
|
}
|
|
}
|
|
}
|