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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEditor.ShaderGraph;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Legacy;
using UnityEditor.Rendering.HighDefinition.ShaderGraph.Legacy;
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
using static UnityEditor.Rendering.HighDefinition.HDShaderUtils;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
sealed partial class WaterSubTarget : LightingSubTarget, ILegacyTarget, IRequiresData<WaterData>
{
public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
{
blockMap = null;
return false;
}
}
}