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73 lines
3.3 KiB
73 lines
3.3 KiB
using System.Collections.Generic;
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using System.Linq;
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namespace UnityEditor.VFX.HDRP
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{
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[VFXInfo(name = "Output Particle HDRP Lit Cube", category = "Output", experimental = true)]
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class VFXLitCubeOutput : VFXAbstractParticleHDRPLitOutput
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{
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public override string name => "Output Particle HDRP Lit Cube";
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public override string codeGeneratorTemplate => RenderPipeTemplate("VFXParticleLitCube");
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public override VFXTaskType taskType => VFXTaskType.ParticleHexahedronOutput;
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public override bool implementsMotionVector => true;
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public override void OnEnable()
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{
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blendMode = BlendMode.Opaque;
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base.OnEnable();
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}
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public override IEnumerable<VFXAttributeInfo> attributes
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{
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get
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{
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yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
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if (colorMode != ColorMode.None)
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yield return new VFXAttributeInfo(VFXAttribute.Color, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.Alpha, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AxisX, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AxisY, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AxisZ, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AngleX, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AngleY, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.AngleZ, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.PivotX, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.PivotY, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.PivotZ, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.Size, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.ScaleX, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.ScaleY, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.ScaleZ, VFXAttributeMode.Read);
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}
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}
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protected override IEnumerable<string> filteredOutSettings
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{
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get
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{
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foreach (var setting in base.filteredOutSettings)
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yield return setting;
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yield return nameof(blendMode);
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yield return nameof(shaderGraph);
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yield return nameof(enableRayTracing);
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}
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}
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protected override IEnumerable<string> untransferableSettings
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{
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get
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{
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foreach (var setting in base.untransferableSettings)
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{
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yield return setting;
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}
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yield return nameof(blendMode);
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yield return nameof(shaderGraph);
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yield return nameof(enableRayTracing);
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}
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}
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}
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}
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