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21 lines
591 B
21 lines
591 B
using System.Linq;
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using UnityEditor.VFX.UI;
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namespace UnityEditor.VFX.HDRP
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{
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static class VFXHDRPSettingsUtility
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{
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public static void RefreshVfxErrorsIfNeeded()
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{
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foreach (var vfxWindow in VFXViewWindow.GetAllWindows())
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{
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if (vfxWindow != null)
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{
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var vfxGraph = vfxWindow.graphView.controller.graph;
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foreach (var output in vfxGraph.children.OfType<VFXDecalHDRPOutput>())
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output.RefreshErrors();
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}
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}
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}
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}
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}
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