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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef MATERIALBLENDMODEENUM_CS_HLSL
#define MATERIALBLENDMODEENUM_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.BlendingMode: static fields
//
#define BLENDINGMODE_ALPHA (0)
#define BLENDINGMODE_PREMULTIPLY (4)
#define BLENDINGMODE_ADDITIVE (1)
#endif