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using System;
using System.IO;
using NUnit.Framework;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Tests
{
partial class CoreUtilsTests
{
[Test]
[TestCase("Assets/TestFolder/")]
[TestCase("Assets/TestFolder\\")]
[TestCase("Assets/TestFolder/123/Folder/")]
[TestCase("Assets/TestFolder\\123\\Folder\\")]
[TestCase("Assets/TestFolder/something.mat")]
[TestCase("Assets/TestFolder\\something.mat")]
public void EnsureFolderTreeInAssetFilePath(string path)
{
string folderPath = Path.GetDirectoryName(path);
CoreUtils.EnsureFolderTreeInAssetFilePath(path);
Assert.True(AssetDatabase.IsValidFolder(folderPath));
}
[Test]
[TestCase("NotAssetsFolder/TestFolder/", TestName = "EnsureFolderTreeInAssetFilePath throws when filePath does not start with Assets/")]
public void EnsureFolderTreeInAssetFilePathThrows(string folderPath)
{
Assert.False(AssetDatabase.IsValidFolder(folderPath));
Assert.Throws<ArgumentException>(() => CoreUtils.EnsureFolderTreeInAssetFilePath(folderPath));
}
[TearDown]
public void TearDown()
{
AssetDatabase.DeleteAsset("Assets/TestFolder");
}
}
}