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50 lines
1.4 KiB
50 lines
1.4 KiB
using System.Diagnostics;
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using NUnit.Framework;
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using System.Threading;
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using UnityEditor.Rendering;
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namespace UnityEngine.Rendering.Utils.Tests
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{
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class TimedScopeTests
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{
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private const int k_MillisecondsTimeout = 1000;
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private const int k_TimeComparisonDelta = 20;
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[Test]
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[Ignore("Test is not stable for CI.")]
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public unsafe void SimpleTimeCheckFromPtr()
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{
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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double timedScopeTime = 0;
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using (TimedScope.FromPtr(&timedScopeTime))
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{
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Thread.Sleep(k_MillisecondsTimeout);
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}
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stopwatch.Stop();
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double stopWatchTime = stopwatch.Elapsed.TotalMilliseconds;
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Assert.AreEqual(stopWatchTime, timedScopeTime, k_TimeComparisonDelta);
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}
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[Test]
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[Ignore("Test is not stable for CI.")]
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public void SimpleTimeCheckFromRef()
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{
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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double timedScopeTime = 0;
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using (TimedScope.FromRef(ref timedScopeTime))
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{
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Thread.Sleep(k_MillisecondsTimeout);
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}
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stopwatch.Stop();
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double stopWatchTime = stopwatch.Elapsed.TotalMilliseconds;
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Assert.AreEqual(stopWatchTime, timedScopeTime, k_TimeComparisonDelta);
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}
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}
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}
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