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using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Tests
{
class CustomRenderPipelineAsset : RenderPipelineAsset<CustomRenderPipeline>
{
protected override RenderPipeline CreatePipeline()
=> new CustomRenderPipeline();
}
class CustomRenderPipeline : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, Camera[] cameras)
{
}
}
}