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18 lines
480 B

using System;
using System.Linq.Expressions;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
using CED = CoreEditorDrawer<SerializedHDLight>;
static partial class HDLightUI
{
static readonly ExpandedState<Expandable, Light> k_ExpandedStatePreset = new(0, "HDRP-preset");
public static readonly CED.IDrawer PresetInspector;
}
}