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46 lines
1.3 KiB
46 lines
1.3 KiB
Shader "Hidden/HDRP/BlitColorAndDepth"
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{
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HLSLINCLUDE
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#pragma target 4.5
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#pragma editor_sync_compilation
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma multi_compile _ DISABLE_TEXTURE2D_X_ARRAY
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#pragma multi_compile _ BLIT_SINGLE_SLICE
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/BlitColorAndDepth.hlsl"
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ENDHLSL
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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// 0: Color Only
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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Name "ColorOnly"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment FragColorOnly
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ENDHLSL
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}
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// 1: Color Only and Depth
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Pass
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{
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ZWrite On ZTest Always Blend Off Cull Off
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Name "ColorAndDepth"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment FragColorAndDepth
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ENDHLSL
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}
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}
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Fallback Off
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}
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