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36 lines
906 B

using UnityEngine.UIElements;
namespace UnityEditor.VFX.UI
{
class DownClickable : MouseManipulator
{
public event System.Action clicked;
// Click-once type constructor
public DownClickable(System.Action handler)
{
clicked = handler;
activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
}
protected override void RegisterCallbacksOnTarget()
{
target.RegisterCallback<MouseDownEvent>(OnMouseDown);
}
protected override void UnregisterCallbacksFromTarget()
{
target.UnregisterCallback<MouseDownEvent>(OnMouseDown);
}
protected void OnMouseDown(MouseDownEvent evt)
{
if (clicked != null)
{
clicked();
evt.StopPropagation();
}
}
}
}