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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFX.Block
{
[VFXHelpURL("Block-Gravity")]
[VFXInfo(category = "Force")]
class Gravity : VFXBlock
{
public override string name { get { return "Gravity"; } }
public override VFXContextType compatibleContexts { get { return VFXContextType.Update; } }
public override VFXDataType compatibleData { get { return VFXDataType.Particle; } }
public override IEnumerable<VFXNamedExpression> parameters
{
get
{
foreach (var p in GetExpressionsFromSlots(this))
yield return p;
yield return new VFXNamedExpression(VFXBuiltInExpression.DeltaTime, "deltaTime");
}
}
public override IEnumerable<VFXAttributeInfo> attributes
{
get
{
yield return new VFXAttributeInfo(VFXAttribute.Velocity, VFXAttributeMode.ReadWrite);
}
}
public class InputProperties
{
[Tooltip("Sets the gravity acting upon the particles.")]
public Vector Force = new Vector3(0.0f, -9.81f, 0.0f);
}
public override string source
{
get
{
return "velocity += Force * deltaTime;";
}
}
}
}