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18 lines
696 B
18 lines
696 B
namespace UnityEngine.Rendering
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{
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partial class LineRendering
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{
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internal static class Budgets
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{
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internal const int ByteSizeBinRecordPool = 256 * 1024 * 1024;
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internal const int ByteSizeBinRecordFormat = 4 + 4 + 4;
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internal static int BinRecordCount => (int)Mathf.Ceil(ByteSizeBinRecordPool / ByteSizeBinRecordFormat);
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internal const int ByteSizeWorkQueuePool = 256 * 1024 * 1024;
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internal const int ByteSizeWorkQueueFormat = 4;
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internal static int WorkQueueCount => (int)Mathf.Ceil(ByteSizeWorkQueuePool / ByteSizeWorkQueueFormat);
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internal const int TileSizeBin = 8;
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}
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}
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}
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