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66 lines
1.5 KiB
66 lines
1.5 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef LINERENDERING_DATA_CS_HLSL
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#define LINERENDERING_DATA_CS_HLSL
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//
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// UnityEngine.Rendering.LineRendering+DebugMode: static fields
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//
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#define DEBUGMODE_SEGMENTS_PER_TILE (0)
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#define DEBUGMODE_TILE_PROCESSOR_UV (1)
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#define DEBUGMODE_CLUSTER_DEPTH (2)
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//
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// UnityEngine.Rendering.LineRendering+ShaderVariables: static fields
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//
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#define NUM_LANE_SEGMENT_SETUP (1024)
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#define NUM_LANE_RASTER_BIN (512)
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// Generated from UnityEngine.Rendering.LineRendering+ClusterRecord
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// PackingRules = Exact
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struct ClusterRecord
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{
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uint segmentIndex;
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uint clusterIndex;
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uint clusterOffset;
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};
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// Generated from UnityEngine.Rendering.LineRendering+SegmentRecord
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// PackingRules = Exact
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struct SegmentRecord
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{
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float2 positionSS0;
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float2 positionSS1;
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float depthVS0;
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float depthVS1;
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uint vertexIndex0;
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uint vertexIndex1;
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};
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// Generated from UnityEngine.Rendering.LineRendering+ShaderVariables
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// PackingRules = Exact
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CBUFFER_START(ShaderVariables)
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float4 _Params0;
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float4 _Params1;
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float4 _Params2;
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float4 _Params3;
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float4 _Params4;
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float4 _Params5;
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CBUFFER_END
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// Generated from UnityEngine.Rendering.LineRendering+VertexRecord
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// PackingRules = Exact
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struct VertexRecord
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{
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float4 positionCS;
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float4 previousPositionCS;
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float3 positionRWS;
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float3 tangentWS;
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float3 normalWS;
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uint texCoord0;
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uint texCoord1;
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};
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#endif
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