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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef PROBEPLACEMENT_CS_HLSL
#define PROBEPLACEMENT_CS_HLSL
// Generated from UnityEngine.Rendering.ProbePlacement+GPUProbeVolumeOBB
// PackingRules = Exact
struct GPUProbeVolumeOBB
{
float3 corner;
float3 X;
float3 Y;
float3 Z;
int minControllerSubdivLevel;
int maxControllerSubdivLevel;
int fillEmptySpaces;
int maxSubdivLevelInsideVolume;
};
#endif