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18 lines
483 B
18 lines
483 B
using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Tests
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{
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class SecondCustomRenderPipelineAsset : RenderPipelineAsset<SecondCustomRenderPipeline>
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{
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protected override RenderPipeline CreatePipeline()
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=> new SecondCustomRenderPipeline();
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}
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class SecondCustomRenderPipeline : RenderPipeline
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{
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protected override void Render(ScriptableRenderContext context, Camera[] cameras)
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{
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}
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}
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}
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