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107 lines
4.8 KiB
107 lines
4.8 KiB
using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[SRPFilter(typeof(HDRenderPipeline))]
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[Title("Utility", "High Definition Render Pipeline", "Water", "EvaluateSimulationAdditionalData_Water")]
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class EvaluateSimulationAdditionalData_Water : AbstractMaterialNode, IGeneratesBodyCode, IMayRequirePosition, IMayRequireMeshUV, IMayRequireNormal
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{
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public EvaluateSimulationAdditionalData_Water()
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{
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name = "Evaluate Simulation Additional Data Water";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL => Documentation.GetPageLink("EvaluateSimulationAdditionalData_Water");
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const int kNormalWSOutputSlotId = 1;
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const string kNormalWSOutputSlotName = "NormalWS";
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const int kLowFrequencyNormalWSOutputSlotId = 2;
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const string kLowFrequencyNormalWSOutputSlotName = "LowFrequencyNormalWS";
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const int kDeepFoamOutputSlotId = 3;
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const string kDeepFoamOutputSlotName = "DeepFoam";
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const int kSurfaceFoamOutputSlotId = 4;
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const string kSurfaceFoamOutputSlotName = "SurfaceFoam";
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public override bool hasPreview { get { return false; } }
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public sealed override void UpdateNodeAfterDeserialization()
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{
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// Output
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AddSlot(new Vector3MaterialSlot(kNormalWSOutputSlotId, kNormalWSOutputSlotName, kNormalWSOutputSlotName, SlotType.Output, Vector3.zero));
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AddSlot(new Vector3MaterialSlot(kLowFrequencyNormalWSOutputSlotId, kLowFrequencyNormalWSOutputSlotName, kLowFrequencyNormalWSOutputSlotName, SlotType.Output, Vector3.zero));
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AddSlot(new Vector1MaterialSlot(kDeepFoamOutputSlotId, kDeepFoamOutputSlotName, kDeepFoamOutputSlotName, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(kSurfaceFoamOutputSlotId, kSurfaceFoamOutputSlotName, kSurfaceFoamOutputSlotName, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[]
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{
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// Output
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kNormalWSOutputSlotId,
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kLowFrequencyNormalWSOutputSlotId,
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kDeepFoamOutputSlotId,
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kSurfaceFoamOutputSlotId,
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});
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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if (generationMode == GenerationMode.ForReals)
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{
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// Initialize the structure
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sb.AppendLine("WaterAdditionalData waterAdditionalData;");
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sb.AppendLine("ZERO_INITIALIZE(WaterAdditionalData, waterAdditionalData);");
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// Evaluate the data
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sb.AppendLine("EvaluateWaterAdditionalData(IN.{0}.xzy, IN.WorldSpacePosition, IN.WorldSpaceNormal, waterAdditionalData);",
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ShaderGeneratorNames.GetUVName(UVChannel.UV0));
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// Output the data
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sb.AppendLine("$precision3 {0} = waterAdditionalData.normalWS;",
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GetVariableNameForSlot(kNormalWSOutputSlotId));
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sb.AppendLine("$precision3 {0} = waterAdditionalData.lowFrequencyNormalWS;",
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GetVariableNameForSlot(kLowFrequencyNormalWSOutputSlotId));
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sb.AppendLine("$precision {0} = waterAdditionalData.surfaceFoam;",
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GetVariableNameForSlot(kSurfaceFoamOutputSlotId));
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sb.AppendLine("$precision {0} = waterAdditionalData.deepFoam;",
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GetVariableNameForSlot(kDeepFoamOutputSlotId));
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}
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else
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{
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// Output zeros
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sb.AppendLine("$precision3 {0} = 0.0;",
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GetVariableNameForSlot(kNormalWSOutputSlotId));
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sb.AppendLine("$precision3 {0} = 0.0;",
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GetVariableNameForSlot(kLowFrequencyNormalWSOutputSlotId));
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sb.AppendLine("$precision {0} = 0.0;",
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GetVariableNameForSlot(kSurfaceFoamOutputSlotId));
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sb.AppendLine("$precision {0} = 0.0;",
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GetVariableNameForSlot(kDeepFoamOutputSlotId));
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}
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}
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public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
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{
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return channel == UVChannel.UV0;
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}
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public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability = ShaderStageCapability.Vertex)
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{
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return NeededCoordinateSpace.World;
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}
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public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability = ShaderStageCapability.Vertex)
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{
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return NeededCoordinateSpace.World;
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}
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}
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}
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