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34 lines
941 B
34 lines
941 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Vector", "Fresnel Effect")]
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class FresnelNode : CodeFunctionNode
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{
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public FresnelNode()
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{
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name = "Fresnel Effect";
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m_PreviewMode = PreviewMode.Preview3D;
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_FresnelEffect", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_FresnelEffect(
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[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal,
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[Slot(1, Binding.WorldSpaceViewDirection)] Vector3 ViewDir,
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[Slot(2, Binding.None, 1, 1, 1, 1)] Vector1 Power,
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[Slot(3, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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Out = pow((1.0 - saturate(dot(normalize(Normal), normalize(ViewDir)))), Power);
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}
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";
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}
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}
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}
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