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using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.VFX.Operator
{
class CrossProductDeprecated : VFXOperator
{
public class InputProperties
{
[Tooltip("The first operand.")]
public Vector3 a = Vector3.right;
[Tooltip("The second operand.")]
public Vector3 b = Vector3.up;
}
public class OutputProperties
{
public Vector3 o = Vector3.zero;
}
override public string name { get { return "Cross Product (deprecated)"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { VFXOperatorUtility.Cross(inputExpression[0], inputExpression[1]) };
}
public override sealed void Sanitize(int version)
{
var crossProduct = ScriptableObject.CreateInstance(typeof(CrossProduct)) as VFXOperatorNumericUniform;
crossProduct.SetOperandType(typeof(Vector3));
VFXSlot.CopyLinksAndValue(crossProduct.inputSlots[0], inputSlots[0], true);
VFXSlot.CopyLinksAndValue(crossProduct.inputSlots[1], inputSlots[1], true);
VFXSlot.CopyLinks(crossProduct.outputSlots[0], outputSlots[0], true);
VFXModel.ReplaceModel(crossProduct, this);
}
}
}