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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFX.Block
{
class KillAABoxDeprecatedV2 : VFXBlock
{
[VFXSetting]
[Tooltip("Specifies the mode by which particles are killed off. ‘Solid’ affects only particles within the specified volume, while ‘Inverted’ affects only particles outside of the volume.")]
public CollisionBase.Mode mode = CollisionBase.Mode.Solid;
public override string name { get { return "Kill (AABox)"; } }
public override VFXContextType compatibleContexts { get { return VFXContextType.InitAndUpdateAndOutput; } }
public override VFXDataType compatibleData { get { return VFXDataType.Particle; } }
public class InputProperties
{
[Tooltip("Sets the center and size of the axis-aligned box used to determine the kill volume.")]
public AABox box = new AABox() { size = Vector3.one };
}
public override void Sanitize(int version)
{
var newKillShape = ScriptableObject.CreateInstance<CollisionShape>();
newKillShape.SetSettingValue("behavior", CollisionBase.Behavior.Kill);
SanitizeHelper.MigrateBlockCollisionShapeToComposed(newKillShape, this, CollisionShapeBase.Type.OrientedBox);
ReplaceModel(newKillShape, this);
}
public override IEnumerable<VFXAttributeInfo> attributes
{
get
{
yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Write);
}
}
public override string source
{
get
{
string Source = @"
float3 dir = position - box_center;
float3 absDir = abs(dir);
float3 size = box_size * 0.5f;
";
if (mode == CollisionBase.Mode.Solid)
Source += @"bool collision = all(absDir <= size);";
else
Source += @"bool collision = any(absDir >= size);";
Source += @"
if (collision)
alive = false;";
return Source;
}
}
}
}