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59 lines
2.1 KiB
59 lines
2.1 KiB
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.VFX.Block
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{
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class PositionSphereDeprecatedV2 : PositionBase
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{
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public override void Sanitize(int version)
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{
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var newPositionShape = ScriptableObject.CreateInstance<PositionShape>();
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SanitizeHelper.MigrateBlockPositionToComposed(GetGraph(), GetParent().position, newPositionShape, this, PositionShapeBase.Type.Sphere);
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ReplaceModel(newPositionShape, this);
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}
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public override string name { get { return string.Format(base.name, "Arc Sphere"); } }
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public class InputProperties
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{
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[Tooltip("Sets the sphere used for positioning the particles.")]
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public TArcSphere arcSphere = TArcSphere.defaultValue;
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}
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public class CustomProperties
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{
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[Range(0, 1), Tooltip("When using customized emission, control the position around the arc to emit particles from.")]
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public float arcSequencer = 0.0f;
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}
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protected override bool needDirectionWrite => true;
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public override string source
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{
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get
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{
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var outSource = @"float cosPhi = 2.0f * RAND - 1.0f;";
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if (spawnMode == SpawnMode.Random)
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outSource += @"float theta = arcSphere_arc * RAND;";
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else
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outSource += @"float theta = arcSphere_arc * arcSequencer;";
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outSource += @"
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float rNorm = pow(volumeFactor + (1 - volumeFactor) * RAND, 1.0f / 3.0f);
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float2 sincosTheta;
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sincos(theta, sincosTheta.x, sincosTheta.y);
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sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);
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float3 finalDir = float3(sincosTheta, cosPhi);
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float3 finalPos = float3(sincosTheta, cosPhi) * rNorm;
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finalPos = mul(transform, float4(finalPos, 1.0f)).xyz;
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finalDir = mul(inverseTranspose, float4(finalDir, 0.0f)).xyz;
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finalDir = normalize(finalDir);";
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outSource += string.Format(composeDirectionFormatString, "finalDir") + "\n";
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outSource += string.Format(composePositionFormatString, "finalPos");
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return outSource;
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}
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}
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}
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}
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