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27 lines
1.6 KiB
27 lines
1.6 KiB
// We share the name of the properties in the UI to avoid duplication
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using static UnityEditor.Rendering.HighDefinition.DecalSurfaceOptionsUIBlock.Styles;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class DecalPropertyBlock : SubTargetPropertyBlock
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{
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DecalData decalData;
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protected override string title => "Surface Options";
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protected override int foldoutIndex => 4;
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public DecalPropertyBlock(DecalData decalData) => this.decalData = decalData;
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protected override void CreatePropertyGUI()
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{
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AddProperty(affectAlbedoText, () => decalData.affectsAlbedo, (newValue) => decalData.affectsAlbedo = newValue);
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AddProperty(affectNormalText, () => decalData.affectsNormal, (newValue) => decalData.affectsNormal = newValue);
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AddProperty(affectMetalText, () => decalData.affectsMetal, (newValue) => decalData.affectsMetal = newValue);
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AddProperty(affectAmbientOcclusionText, () => decalData.affectsAO, (newValue) => decalData.affectsAO = newValue);
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AddProperty(affectSmoothnessText, () => decalData.affectsSmoothness, (newValue) => decalData.affectsSmoothness = newValue);
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AddProperty(affectEmissionText, () => decalData.affectsEmission, (newValue) => decalData.affectsEmission = newValue);
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AddProperty(supportLodCrossFadeText, () => decalData.supportLodCrossFade, (newValue) => decalData.supportLodCrossFade = newValue);
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AddProperty(transparentDynamicUpdateText, () => decalData.transparentDynamicUpdate, (newValue) => decalData.transparentDynamicUpdate = newValue);
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}
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}
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}
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