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53 lines
1.7 KiB
53 lines
1.7 KiB
using System.Reflection;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.ShaderGraph
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{
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[SRPFilter(typeof(HDRenderPipeline))]
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[Title("Utility", "High Definition Render Pipeline", "Eye", "Builtin Iris Radius")]
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class BuiltinIrisRadius : AbstractMaterialNode, IGeneratesBodyCode
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{
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public BuiltinIrisRadius()
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{
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name = "Builtin Iris Radius";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL => Documentation.GetPageLink("BuiltinIrisRadius");
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const int kBuiltinIrisRadiusId = 0;
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const string kBuiltinIrisRadiusName = "BuiltinIrisRadius";
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public override bool hasPreview { get { return false; } }
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public sealed override void UpdateNodeAfterDeserialization()
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{
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// Output
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AddSlot(new Vector1MaterialSlot(kBuiltinIrisRadiusId, kBuiltinIrisRadiusName, kBuiltinIrisRadiusName, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[]
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{
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// Output
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kBuiltinIrisRadiusId,
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});
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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if (generationMode == GenerationMode.ForReals)
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{
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sb.AppendLine("$precision {0} = BUILTIN_IRIS_RADIUS;",
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GetVariableNameForSlot(kBuiltinIrisRadiusId)
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);
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}
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else
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{
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sb.AppendLine("$precision {0} = 0.0;",
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GetVariableNameForSlot(kBuiltinIrisRadiusId)
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);
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}
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}
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}
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}
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